English  |  正體中文  |  简体中文  |  全文笔数/总笔数 : 46867/50733 (92%)
造访人次 : 11878870      在线人数 : 758
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻
    主页登入上传说明关于CCUR管理 到手机版

    子类别

    博碩士論文 [1901/2089]
    專書 [7/21]
    會議論文 [3/4]
    期刊論文 [299/324]
    研究計畫 [68/72]
    教師升等著作 [114/114]
    研究所考古題 [46/46]
    轉學考考古題 [11/11]

    社群统计


    近3年内发表的文件:146(5.45%)
    含全文笔数:2449(91.35%)

    文件下载次数统计
    下载大于0次:2448(99.96%)
    下载大于100次:2207(90.12%)
    全文下载总次数:1037702(4.40%)

    最后更新时间: 2024-12-04 05:32

    上传排行

    数据加载中.....

    下载排行

    数据加载中.....

    RSS Feed RSS Feed

    跳至: [中文]   [数字0-9]   [ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ]
    请输入前几个字:   

    显示项目181-190 / 2681. (共269页)
    << < 14 15 16 17 18 19 20 21 22 23 > >>
    每页显示[10|25|50]项目

    日期题名作者
    2019-02-17 How a branded website creates customer purchase intentions Chang, KC (Chang, Kuo-Chien)[ 1 ]; Hsu, CL (Hsu, Chia-Lin)[ 2 ]; Chen, MC (Chen, Mu-Chen)[ 3 ]; Kuo, NT (Kuo, Nien-Te)
    2021-11 How do peace dividends bring about human development and productivity? Lu, Wen-Min; Kweh, Qian Long; Chen, Kang-Fu
    2007 How does 'race' affect Japanese native speakers use of honorific titles 羅素(Mayne, Russell)
    2018-07 How does gamification improve user experience? An empirical investigation on the antecedences and consequences of user experience and its mediating role Hsu, CL (Hsu, Chia-Lin); Chen, MC (Chen, Mu-Chen)
    2023-01 How does stakeholder engagement through environmental, social, and governance affect eco-efficiency and profitability efficiency? Zooming into Apple Inc.'s counterparts Lu, Wen-Min; Kweh, Qian Long; Ting, Irene Wei Kiong; Ren, Chunya
    2017-08 How e-servicescapes affect customer online shopping intention: the moderating effects of gender and online purchasing experience Wu, WY (Wu, Wann-Yih); Quyen, PTP (Phan Thi Phu Quyen); Rivas, AAA (Rivas, Adriana A. Amaya)
    2013-04 How Flexible Grouping Affects the Collaborative Patterns in a Mobile-Assisted Chinese Character Learning Game? Wong, LH (Wong, Lung-Hsiang); Hsu, CK (Hsu, Ching-Kun); Sun, JZ (Sun, Jizhen); Boticki, I (Boticki, Ivica)
    2018-11 How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love Hsu, CL (Hsu, Chia-Lin); Chen, MC (Chen, Mu-Chen)
    2019-07 How green marketing, perceived motives and incentives influence behavioral intentions Chang, KC (Chang, Kuo-Chien); Hsu, CL (Hsu, Chia-Lin); Hsu, YT (Hsu, Ya-Ti); Chen, MC (Chen, Mu-Chen)
    2018 How social shopping retains customers? Capturing the essence of website quality and relationship quality Hsu, CL (Hsu, Chia-Lin; Chen, MC (Chen, Mu-Chen); Kumar, V (Kumar, Vikas)

    显示项目181-190 / 2681. (共269页)
    << < 14 15 16 17 18 19 20 21 22 23 > >>
    每页显示[10|25|50]项目

    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回馈