文化大學機構典藏 CCUR:Item 987654321/49505
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    jsp.display-item.identifier=請使用永久網址來引用或連結此文件: https://irlib.pccu.edu.tw/handle/987654321/49505


    题名: Measuring the appeal of mobility-augmented reality games based on innovative leisure models
    作者: Shen, KS (Shen, Kai-Shuan)
    Shih, KH (Shih, Kuang-Heng)
    Shih, KH (Shih, Kuang-Hsun)
    贡献者: 時尚與創意產業品牌建構及經營進修學士學位學程
    关键词: mobility-augmented reality game
    Pokemon Go
    appeal
    evaluation grid method
    EGM
    Kansei engineering
    quantification theory type 1
    social media
    computer games
    leisure
    日期: 2021
    上传时间: 2021-04-22 11:30:49 (UTC+8)
    摘要: The purpose of this study was to explore the appeal of augmented reality games from the perspective of leisure, as well as why consumers prefer augmented reality games and what kind of game features can make consumers enjoy investing in a game. In this study, ten professional experts were interviewed and 646 questionnaires were distributed to collect data on consumer preferences. The semantic structure of the appeal as determined by the experts showed a hierarchical relationship between the type of attraction and the attraction elements, the reasons for consumer preferences, and the specific characteristics of augmented reality games. The determined import attraction elements will be affected to various degrees by consumers' reasons and game traits. The research findings could provide important information to researchers and designers of augmented reality games and contribute to the mobile commerce sector.
    關聯: INTERNATIONAL JOURNAL OF MOBILE COMMUNICATIONS 卷冊: 19 期: 2 頁數: 218-233
    显示于类别:[行銷碩士學位學程] 期刊論文

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