文化大學機構典藏 CCUR:Item 987654321/49505
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    Please use this identifier to cite or link to this item: https://irlib.pccu.edu.tw/handle/987654321/49505


    Title: Measuring the appeal of mobility-augmented reality games based on innovative leisure models
    Authors: Shen, KS (Shen, Kai-Shuan)
    Shih, KH (Shih, Kuang-Heng)
    Shih, KH (Shih, Kuang-Hsun)
    Contributors: 時尚與創意產業品牌建構及經營進修學士學位學程
    Keywords: mobility-augmented reality game
    Pokemon Go
    appeal
    evaluation grid method
    EGM
    Kansei engineering
    quantification theory type 1
    social media
    computer games
    leisure
    Date: 2021
    Issue Date: 2021-04-22 11:30:49 (UTC+8)
    Abstract: The purpose of this study was to explore the appeal of augmented reality games from the perspective of leisure, as well as why consumers prefer augmented reality games and what kind of game features can make consumers enjoy investing in a game. In this study, ten professional experts were interviewed and 646 questionnaires were distributed to collect data on consumer preferences. The semantic structure of the appeal as determined by the experts showed a hierarchical relationship between the type of attraction and the attraction elements, the reasons for consumer preferences, and the specific characteristics of augmented reality games. The determined import attraction elements will be affected to various degrees by consumers' reasons and game traits. The research findings could provide important information to researchers and designers of augmented reality games and contribute to the mobile commerce sector.
    Relation: INTERNATIONAL JOURNAL OF MOBILE COMMUNICATIONS 卷冊: 19 期: 2 頁數: 218-233
    Appears in Collections:[Master of Science in marketing ] periodical articles

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