摘要: | 筆者在學期間,原本是鋼琴主修以古典音樂為主要訓練背景,但對於創作的喜好,於碩士期間開始接觸並研究數位音樂製作。過程中發現對於遊戲中優異的影像和配樂深感好奇與著迷,一直希望了解配樂是如何與遊戲影像相互搭配。
近年來,隨著電視遊戲機的性能發展,遊戲裡的音效、影像、配樂也逐漸被重視,遊戲玩法不但日新月異,音樂更藉由電腦編曲來大幅提升遊戲影像的特殊效果。因此,筆者嘗試構想一個遊戲劇情,因而創作出<大地的旅人>故事,以其故事背景為核心,並透過數位編曲製作、錄音等技術,設計並發展出一系列的音樂作品。
本篇研究方向主要以家用電視遊樂機的遊戲配樂為主要探討核心,也希望藉由筆者本身對於電玩遊戲音樂創作熱忱及數位編曲相關技術技巧作結合,將其創作的過程整理出並對應到遊戲影像音樂相契合的地方,使數位編曲和影像更多彼此呼應,完美配搭。
During my studies, the author originally majored in piano with classical music as the main training background. However, as for my creative taste, I started to learn about digital music production during my master degree. In the process, I found that I was curious and fascinated by the excellent video and soundtrack in the game, and I always wanted to understand how the soundtrack matched the game video.
In recent years, with the development of the performance of video game consoles, the sound effects, images, and soundtracks in games have gradually been valued. Not only has the gameplay changed with each passing day, the music has also been greatly enhanced by computer arrangement to greatly enhance the special effects of game images. Therefore, the author tried to conceive a game plot, and thus created the story of "The Traveler of the Earth", with its story background as the core, and through the use of digital arrangement, production, recording and other technologies to design and develop a series of musical works.
The research direction of this article is mainly focused on the game soundtrack of home TV amusement machines. It is also hoped that through the combination of the author’s own enthusiasm for video game music creation and digital arrangement-related technical skills, the creative process will be sorted out and corresponded to the game Where the video and music fit together, the digital arrangement and the video are more echoed each other, perfect match. |