文化大學機構典藏 CCUR:Item 987654321/50710
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 46833/50693 (92%)
Visitors : 11867944      Online Users : 698
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version


    Please use this identifier to cite or link to this item: https://irlib.pccu.edu.tw/handle/987654321/50710


    Title: 迴生創作展:《四季》VR
    Resurrection Creation Exhibition《Four Seasons》VR
    Authors: 柯柔甄
    Contributors: 科技藝術碩士學位學程
    Keywords: 虛擬實境
    Virtual Reality
    Date: 2021
    Issue Date: 2023-02-09 13:48:00 (UTC+8)
    Abstract: 隨著 21 世紀數位技術的發達與進步,「虛擬實境」(VR, Virtual Reality)已經漸漸的融入社會大眾的生活中,透過虛擬實境人們能體驗到各種不同的場景畫面及互動,並且也帶給許多生活上的便利性與娛樂上的豐富度,改變了人們對於科技與藝術創作觀念。對於當代的創作者,科技不僅是一種全新的數位媒材,也能讓藝術創作者有更多元的展現與發展的空間。在此概念之下,藝術作品並非只有靜態的呈現,創作者也能夠透與過數位媒材的互動下,將冰冷的科技元素轉化為活潑的動態展現,而成為未來藝術創新的主流之一。
    藝術創作者從構思、設計到完成,可透過科技以沉浸式的技術(Immersive VR),來結合音樂與虛擬動畫的創作,以增加觀賞者兼具視覺及聽覺的「臨場感」形式。本文藉由筆者創作的樂曲《四季》,嘗試以 VR 展現具有互動性及變化性的創作手法。曲目藉由春、夏、秋、冬的音樂性與虛擬實境的畫面性,來闡述大自然生態的美好、成長、枯萎、與頹壞,並以此為主軸來反思自然生態成長的過程。因此, 本文首先陳述創作的背景與動機,其次闡述 VR 技術的學理基礎,接著詮釋樂曲《四季》之創作理念、場景設置、及音樂設計,最後則是描述創作的過程以及作品的分析。
    With the development and progress of digital technology in the 21st century, "virtual reality" (VR, Virtual Reality) has gradually integrated into the lives of the general public. Through virtual reality, people can experience various scenes and interactions, and also The convenience and richness of entertainment brought to many
    lives have changed people's concept of technology and artistic creation. For contemporary creators, technology is not only a brand-new digital medium but also allows art creators to have more space for display and development. Under this concept, artworks are not only static presentations. Creators can also transform cold technological elements into lively dynamic presentations through the interaction of digital media, and become one of the mainstreams of the future art innovation.
    From conception, design to completion, art creators can use technology to combine the creation of music and virtual animation with immersive technology (Immersive VR), to increase the visual and auditory "presence" form of viewers. In this article, based on the music "Four Seasons" created by the author, I try to use VR to show interactive and
    varied creative techniques. The repertoire uses the musicality of spring, summer, autumn, and winter and the visual nature of virtual reality to illustrate the beauty, growth, withering, and decadence of natural ecology, and use this as the main axis to reflect on the process of natural ecological growth. Therefore, this article first states the background and motivation of creation, secondly explains the theoretical basis of VR technology, then explains the creative concept, setting of scenes, and music design of the music "Four Seasons", and finally describes the creative process and the analysis of the work.
    Appears in Collections:[Master Program of Arts and Technology] Thtsis

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML211View/Open


    All items in CCUR are protected by copyright, with all rights reserved.


    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback