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請使用永久網址來引用或連結此文件:
https://irlib.pccu.edu.tw/handle/987654321/50698
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題名: | 沙盒遊戲屬性、結果、價值要素之初探: 以“我的世界”為例 Primary exploration on the attributes, consequences, and values of sandbox game: Take "Minecraft" as an example. |
作者: | 楊鎧瑄 |
貢獻者: | 電子商務碩士學位學程 |
關鍵詞: | 我的世界(Minecraft) 我的世界教育版 想像力 創造力 方法目的鏈 Minecraft MinecraftEdu Imagination Creativity Means-end chains theory |
日期: | 2021 |
上傳時間: | 2023-02-09 13:14:32 (UTC+8) |
摘要: | 近年來因為電子競技(e-Sports)產業驅使電子遊戲的產值不斷攀升,在《遊戲改變世界,讓現實更美好》此書中,作者珍·麥可尼格爾(Jane McGonigal)說過:「遊戲不是為了逃避現實,而是主動讓現實生活變得更有價值。」她希望透過遊戲,可以讓更多人參與和解決真正的問題。而在現代全球經濟環境快速的變遷中,近年來教學方式的改變以及全球經濟環境快速的變遷中,各學校積極培養學生創新思考、跨科系團隊合作的能力,想像力是執行創新行為或思考問題得到答案前所會運用到的能力,而創造力及創新則是企業和組織成功的必要條件。
遊玩“我的世界”此遊戲不僅有一般玩遊戲療癒、放鬆身心靈的效果,更有益玩家從此遊戲中培養想像力與創造力以及增強自己的邏輯概念,亦有促進自己人際關係的發展,能結識到更多興趣相投的朋友,而探索學習也有益腦部健康及發展。
因此,本研究以參與“我的世界”此款遊戲的玩家,探究想像力與創造力對此遊戲的影響,並探討“屬性”、“結果”、“價值”此三要素鏈結之價值結構,以及各要素間之關聯性與相互影響程度,並藉由此論文了解“我的世界”以想像力與創造力的關鍵影響要素並探討具有想像力與創造力的遊戲要素,以利未來可針對這些要素進行合適的創新、創意企劃人才培育。
In recent years, the e-Sports industry has driven the output value of video games to continuously increase. In the book "Games Change the World and Make Reality Better", the author Jane McGonigal said: "Games are not to escape reality, but to actively make real life more valuable.” She hopes that through games, more people can participate and solve real problems. In the rapid changes of the modern global economic environment, the changes in teaching methods in recent years and the rapid changes in the global economic environment, schools have actively cultivated students' ability to think creatively and work in teams across disciplines. Imagination is to perform innovative behaviors or think about problems. The ability to be used before getting the answer, and creativity and innovation are necessary conditions for the success of enterprises and organizations.
Playing "Minecraft" this game not only has the effect of playing games to heal and relax the body, mind, and soul, but it is also beneficial for players to cultivate imagination and creativity and enhance their own logical concepts from this game. It also promotes the development of their own interpersonal relationships. Get to know more friends with similar interests, and exploring and learning is also beneficial to brain health and development.
Therefore, this study explores the influence of imagination and creativity on this game with players participating in the game "Minecraft", and explores the value structure of the three-element chain of "attribute", "result" and "value". And the degree of relevance and mutual influence between various elements, and through this thesis to understand the key influencing elements of imagination and creativity in "My World" and explore the game elements with imagination and creativity, so that these elements can be targeted in the future Carry out appropriate cultivation of innovative and creative planning talents. |
顯示於類別: | [電子商務碩士學位學程] 博碩士論文
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