後現代旅遊好比是一系列的遊戲,Pokémon GO遊戲中若無邂逅緣份,則無法襯托出後現代旅遊不同的樣貌。人生的終點或許是在彼岸,但最能令人回味的在於過程和每個轉彎處。早期旅遊的目的是前往目的地,但在後現代旅遊呈現出目的地並非原本主要目的。本研究之目的在論述Pokémon GO玩家在真實世界裡產生非原目的行為的現象,試圖以不同的思考方式深入探討非理性力量對於人類行為影響,研究方法採用自我民族志,發現和挖掘出不易被人發現的另一面。利用獨有的自我論述逹到吸引讀者的方法,以「召喚」的方式讓讀者參與加入,加深讀者對後現代旅遊和現象的理解能力,並期望能給予後續研究者對後現代與非計劃旅遊留下不一樣的思維。本研究發現中老年人會投入更多的時間學習和花錢玩遊戲,也願意花更多的時間在社區或公園走動,透過遊戲讓不同世代的人有共通的話題和興趣。
Postmodern tourism is like a series of games. If there weren’t serendipity of encountering in Pokémon GO games. It wouldn’t represent the different appearance of postmodern tourism. The destination of life may be on the other side, yet the most memorable things are the process and each turning corner. The purpose of travel was to leave for the location in the past. However, the destination shown in the postmodern tourism isn’t the original goal. The study mainly discourse, the Pokémon GO players bring out the phenomenon0of no-original purpose behavior in the real world, trying to deeply discuss the impact on human beings made by the non-rationality power in different thinking ways. The research method adopts autoethnography to discover the other side nobody finds. We make use of the unique self-discourse to attract readers, and let the readers take part by means of “beckoning”. And we’d like to strengthen the understanding of the postmodern tourism phenomenon as well as expect to give the following researchers a various thoughts about the postmodern and non-planned tourism.