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    請使用永久網址來引用或連結此文件: https://irlib.pccu.edu.tw/handle/987654321/45312


    題名: 創業教育教學科技創新創業之系統化文獻分析、整合教學模式發展及遊戲化協作學習活動之設計與評估
    A Systematic Literature Review, the Development of an Integrated Teaching Model, and the Design and Evaluation of a Gamified Collaborative Learning Activity for Techno-Entrepreneurship
    作者: 王舒民
    貢獻者: 推廣教育部資訊管理學系
    關鍵詞: 科技創新創業
    創業教育
    遊戲化
    書目計量分析
    協作學習
    學習行為分析
    日期: 2019-2020
    上傳時間: 2019-11-12 12:38:02 (UTC+8)
    摘要: 創新與創業教育在近年來成為世界各國積極投入發展的一個領域,主要原因乃在於創新與創業對於經濟成長動力、產業典範轉移、創造工作機會以及資源活化運用等方面之助益。在各學門領域中,重視創新技術發展與實作技能的技術與工程教育,應特別適於投入新創事業發展,而過去相關研究亦指出工程教育在創業發展中,扮演著不可或缺的角色。然而,現階段多數創業教育之探討與實施均集中於商管學院之觀點。為填補此一研究缺口,本研究計劃首先擬使用書目計量分析與內容分析等質量化文獻分析研究法,就科技與工程教育、創業教育相關文獻進行系統化文獻分析,以探究過去研究之成果、重要議題發展、核心文獻與核心作者等領域重要知識成果。其次,綜整前述文獻分析結果與專家訪談,針對各創業歷程,對應核心職能,據以發展一科技創新創業整合教學模式,做為後續發展創新教學模式之指引藍圖。最後,本研究將結合遊遊化元素,符應核心職能培育目標,設計一以創新構思商業化為主題之遊戲化協作學習活動,並進行行動研究,以評估學習成效,以及探究協作歷程中學習者所呈現之互動行為模式。研究成果期能有助於推動我國科技創新創業人才培育,為國家未來經濟發展浥注創新創業發展之能量。
    In recent years, nations around the world has been eagerly promoting Innovation and entrepreneurship education. One major reason could the benefits that innovation and startups contribute to the economic growth, industry paradigm shift, job opportunity, and resources activation. Among various disciplines, technical and engineering education, which focused on innovative development should be more adaptive to startups. However, by now, entrepreneurship education is generally implemented in the business school and addressed from the perspectives of business education. To address this gap, this research is firstly to employ bibliometrics and content analysis in conducting a systematic literature review of technical, engineering, as well as entrepreneurship education to explore the research status, trends, core documents, and relationship among literature. Secondly, this study seeks to integrated results of literature review and interview of experts in startups to propose an integrated teaching model for techno-entrepreneurship. The teaching model could also serve as a guiding framework for further development of innovative learning activity. Lastly, based on the proposed integrated teaching model, this study is to design a gamified collaborative learning activity for learning commercializing innovative ideas. Learning performance as well as learners’ behavioral pattern as to be evaluated and depicted with an action research. Findings of this research are expected to promote the entrepreneurship education among technical and engineering section and economic growth by boosting the energy for innovation and startups in Taiwan.
    顯示於類別:[資訊管理學系暨資訊管理研究所 ] 研究計畫

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