「生命教育」是教育中很重要的一環,為教導學生正確生命價值觀,政府與民間許多單位投入生命教育教材研發工作,但成效並不顯著,主要是這些教材是針對教師所設計的紙本教案,並非針對學生所設計。因此,研究者考量國中生的心智發展及生命教育的目標後,結合多媒體與遊戲的特性,仿照日本互動式電子小說方式來研發符合國一學生興趣與需求,且可自主學習的生命教育教材,來幫助生命教育的實施。本教材的研發經歷分析、設計、發展、評鑑等階段,使用了文獻分析、訪談、問卷、實地測試等不同研究方法來進行教材的修正。最後結果顯示參與評鑑的專家和師生均肯定教材適切性及學習效果,願意採用或推薦本學習教材。
Life education is a critically important part in education. To teach the teenagers a correct outlook on life, the government and many private organizations are devoted to research and development of teaching materials on life education; however, the result is frustrating. The main reason is because these teaching materials were paper-based teaching plans devised by teachers, instead of designed for students. As a result, the researcher adopted the way of interactive e-novels in Japan and developed teaching material on life education that not only meet the interests and demands of junior high students, but also help them to learn spontaneously after considering the mental development of teenagers and the objective of life education and integrating the characteristics of multimedia and games. Research and development on the teaching material can be divided into stages of analysis, design, development and evaluation. Different research methods like document analysis, interviews, questionnaires and field tests were adopted for amendment. The final result indicates experts, teachers and students participating in the evaluation not only recognize the appropriateness and learning effects of the teaching material but also are willing to use or recommend it.